The Pragmatic Programmer: From Journeyman to Master

Table of Contents

Overview

Pragmatic Software Development Tips

  • Care About Your Craft

    Why spend your life developing software unless you care about doing it well?

  • Provide Options, Don’t Make Lame Excuses

    Instead of excuses, provide options. Don’t say it can’t be done; explain what can be done.

  • Be a Catalyst for Change

    You can’t force change on people. Instead, show them how the future might be and help them participate in creating it.

  • Make Quality a Requirements Issue

    Involve your users in determining the project’s real quality requirements.

  • Critically Analyze What You Read and Hear

    Don’t be swayed by vendors, media hype, or dogma. Analyze information in terms of you and your project.

  • DRY—Don’t Repeat Yourself

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

  • Eliminate Effects Between Unrelated Things

    Design components that are self-contained, independent, and have a single, well-defined purpose.

  • Use Tracer Bullets to Find the Target

    Tracer bullets let you home in on your target by trying things and seeing how close they land.

  • Program Close to the Problem Domain

    Design and code in your user’s language.

  • Iterate the Schedule with the Code

    Use experience you gain as you implement to refine the project time scales.

  • Use the Power of Command Shells

    Use the shell when graphical user interfaces don’t cut it.

  • Always Use Source Code Control

    Source code control is a time machine for your work—you can go back.

  • Don’t Panic When Debugging

    Take a deep breath and THINK! about what could be causing the bug.

  • Don’t Assume It—Prove It

    Prove your assumptions in the actual environment—with real data and boundary conditions.

  • Write Code That Writes Code

    Code generators increase your productivity and help avoid duplication.

  • Design with Contracts

    Use contracts to document and verify that code does no more and no less than it claims to do.

  • Use Assertions to Prevent the Impossible

    Assertions validate your assumptions. Use them to protect your code from an uncertain world.

  • Finish What You Start

    Where possible, the routine or object that allocates a resource should be responsible for deallocating it.

  • Configure, Don’t Integrate

    Implement technology choices for an application as configuration options, not through integration or engineering

  • Analyze Workflow to Improve Concurrency

    Exploit concurrency in your user’s workflow.

  • Always Design for Concurrency

    Allow for concurrency, and you’ll design cleaner interfaces with fewer assumptions.

  • Use Blackboards to Coordinate Workflow

    Use blackboards to coordinate disparate facts and agents, while maintaining independence and isolation among participants.

  • Estimate the Order of Your Algorithms

    Get a feel for how long things are likely to take before you write code.

  • Refactor Early, Refactor Often

    Just as you might weed and rearrange a garden, rewrite, rework, and re-architect code when it needs it. Fix the root of the problem.

  • Test Your Software, or Your Users Will

    Test ruthlessly. Don’t make your users find bugs for you.

  • Don’t Gather Requirements—Dig for Them

    Requirements rarely lie on the surface. They’re buried deep beneath layers of assumptions, misconceptions, and politics.

  • Abstractions Live Longer than Details

    Invest in the abstraction, not the implementation. Abstractions can survive the barrage of changes from different implementations and new technologies.

  • Don’t Think Outside the Box—Find the Box

    When faced with an impossible problem, identify the real constraints. Ask yourself: “Does it have to be done this way? Does it have to be done at all?”

  • Some Things Are Better Done than Described

    Don’t fall into the specification spiral—at some point you need to start coding.

  • Costly Tools Don’t Produce Better Designs

    Beware of vendor hype, industry dogma, and the aura of the price tag. Judge tools on their merits.

  • Don’t Use Manual Procedures

    A shell script or batch file will execute the same instructions, in the same order, time after time.

  • Coding Ain’t Done ‘Til All the Tests Run

    ‘Nuff said.

  • Test State Coverage, Not Code Coverage

    Identify and test significant program states. Just testing lines of code isn’t enough.

  • English is Just a Programming Language

    Write documents as you would write code: honor the DRY principle, use metadata, MVC, automatic generation, and so on.

  • Gently Exceed Your Users’ Expectations

    Come to understand your users’ expectations, then deliver just that little bit more.

  • Think! About Your Work

    Turn off the autopilot and take control. Constantly critique and appraise your work.

  • Don’t Live with Broken Windows

    Fix bad designs, wrong decisions, and poor code when you see them.

  • Remember the Big Picture

    Don’t get so engrossed in the details that you forget to check what’s happening around you.

  • Invest Regularly in Your Knowledge Portfolio

    Make learning a habit.

  • It’s Both What You Say and the Way You Say It

    There’s no point in having great ideas if you don’t communicate them effectively.

  • Make It Easy to Reuse

    If it’s easy to reuse, people will. Create an environment that supports reuse.

  • There Are No Final Decisions

    No decision is cast in stone. Instead, consider each as being written in the sand at the beach, and plan for change.

  • Prototype to Learn

    Prototyping is a learning experience. Its value lies not in the code you produce, but in the lessons you learn.

  • Estimate to Avoid Surprises

    Estimate before you start. You’ll spot potential problems up front.

  • Keep Knowledge in Plain Text

    Plain text won’t become obsolete. It helps leverage your work and simplifies debugging and testing.

  • Use a Single Editor Well

    The editor should be an extension of your hand; make sure your editor is configurable, extensible, and programmable.

  • Fix the Problem, Not the Blame

    It doesn’t really matter whether the bug is your fault or someone else’s—it is still your problem, and it still needs to be fixed.

  • “select” Isn’t Broken

    It is rare to find a bug in the OS or the compiler, or even a third-party product or library. The bug is most likely in the application.

  • Learn a Text Manipulation Language

    You spend a large part of each day working with text. Why not have the computer do some of it for you?

  • You Can’t Write Perfect Software

    Software can’t be perfect. Protect your code and users from the inevitable errors.

  • Crash Early

    A dead program normally does a lot less damage than a crippled one.

  • Use Exceptions for Exceptional Problems

    Exceptions can suffer from all the readability and maintainability problems of classic spaghetti code. Reserve exceptions for exceptional things.

  • Minimize Coupling Between Modules

    Avoid coupling by writing “shy” code and applying the Law of Demeter.

  • Put Abstractions in Code, Details in Metadata

    Program for the general case, and put the specifics outside the compiled code base.

  • Design Using Services

    Design in terms of services—independent, concurrent objects behind well-defined, consistent interfaces.

  • Separate Views from Models

    Gain flexibility at low cost by designing your application in terms of models and views.

  • Don’t Program by Coincidence

    Rely only on reliable things. Beware of accidental complexity, and don’t confuse a happy coincidence with a purposeful plan.

  • Test Your Estimates

    Mathematical analysis of algorithms doesn’t tell you everything. Try timing your code in its target environment.

  • Design to Test

    Start thinking about testing before you write a line of code.

  • Don’t Use Wizard Code You Don’t Understand

    Wizards can generate reams of code. Make sure you understand all of it before you incorporate it into your project.

  • Work with a User to Think Like a User

    It’s the best way to gain insight into how the system will really be used.

  • Use a Project Glossary

    Create and maintain a single source of all the specific terms and vocabulary for a project.

  • Start When You’re Ready

    You’ve been building experience all your life. Don’t ignore niggling doubts.

  • Don’t Be a Slave to Formal Methods

    Don’t blindly adopt any technique without putting it into the context of your development practices and capabilities.

  • Organize Teams Around Functionality

    Don’t separate designers from coders, testers from data modelers. Build teams the way you build code.

  • Test Early. Test Often. Test Automatically.

    Tests that run with every build are much more effective than test plans that sit on a shelf.

  • Use Saboteurs to Test Your Testing

    Introduce bugs on purpose in a separate copy of the source to verify that testing will catch them.

  • Find Bugs Once

    Once a human tester finds a bug, it should be the last time a human tester finds that bug. Automatic tests should check for it from then on.

  • Build Documentation In, Don’t Bolt It On

    Documentation created separately from code is less likely to be correct and up to date.

  • Sign Your Work

    Craftsmen of an earlier age were proud to sign their work. You should be, too.

Languages To Learn

Tired of C, C++, and Java? Try CLOS, Dylan, Eiffel, Objective C, Prolog,
Smalltalk, or TOM. Each of these languages has different capabilities
and a different "flavor." Try a small project at home using one or more of them.

The WISDOM Acrostic

What do you want them to learn?
What is their interest in what you've got to say?
How sophisticated are they?
How much detail do they want?
Whom do you want to own the information?
How can you motivate them to listen to you?

How to Maintain Orthogonality

  • Design independent, well-defined components.
  • Keep your code decoupled.
  • Avoid global data.
  • Refactor similar functions.

Things to prototype

  • Architecture
  • New functionality in an existing system
  • Structure or contents of external data
  • Third-party tools or components
  • Performance issues
  • User interface design

Architectural Questions

  • Are responsibilities well defined?
  • Are the collaborations well defined?
  • Is coupling minimized?
  • Can you identify potential duplication?
  • Are interface definitions and constraints acceptable?
  • Can modules access needed data – when needed?

Debugging Checklist

  • Is the problem being reported a direct result of the underlying bug, or merely a symptom?
  • Is the bug really in the compiler? Is it in the OS? Or is it in your code?
  • If you explained this problem in detail to a coworker, what would you say?
  • If the suspect code passes its unit tests, are the tests complete enough? What happens if you run the unit test with this data?
  • Do the conditions that caused this bug exist anywhere else in the system?

Law of Demeter for Functions

An object's method should call only methods belonging to:

  • Itself
  • Any parameters passed in
  • Objects it creates
  • Component objects

How to Program Deliberately

  • Stay aware of what you're doing.
  • Don't code blindfolded.
  • Proceed from a plan.
  • Rely only on reliable things.
  • Document your assumptions.
  • Test assumptions as well as code.
  • Prioritize your effort.
  • Don't be a slave to history.

When to Refactor

  • You discover a violation of the DRY principle.
  • You find things that could be more orthogonal.
  • Your knowledge improves.
  • The requirements evolve.
  • You need to improve performance.

Cutting the Gordian Knot

When solving impossible problems, ask yourself:

  • Is there an easier way?
  • Am I solving the right problem?
  • Why is this a problem?
  • What makes it hard?
  • Do I have to do it this way?
  • Does it have to be done at all?

Aspects of Testing

  • Unit testing
  • Integration testing
  • Validation and verification
  • Resource exhaustion, errors, and recovery
  • Performance testing
  • Usability testing
  • Testing the tests themselves

Author: Shi Shougang

Created: 2017-06-16 Fri 22:42

Emacs 24.3.1 (Org mode 8.2.10)

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